Games
On this page I will list games that I created in my spare time. Most of them are done all by myself. Some in a small team of friends. The goal is always: Learning more about my favourite topic Game Creation.
Some of the games are unfinished. The reason is: There isn't an unlimited amount of time available. If you would like to encourage development on these games feel free to contact me.
Here are the commercial games that I worked on (not a complete list though):
Giant Bomb, Mobygames.
VR: Vacate the Room
The first game I developed and released by myself (Presskit):
VR2: Vacate 2 Rooms
N°2 (Presskit):
The Quest for the BIG KEY
Pure Metroidvania:
Ei-B-C
- This is an ABC learning game for Windows and Android. I created it with help from my son (he speaks). It is done in Clickteam Fusion. If I get enough feedback, I will finish it and publish it in the Android-Store.
- Windows Version (Alpha)*: Contact.
- Android Version (Alpha)*: Contact.
Chambers
- This is a (Horror Survival) game built for a GameJam at Gameforge. Our team HOT-Dreiforce created it within 42 hours with RPG Maker VX Ace. During that whole time you could watch us on a google hangout. We also recorded a trailer in the 42 hours. If you are interested in the game please let me know: Trailer
- Windows Version (GameJam Prototyp)*: Contact.
Frets on Fire - hOSHIs New Groove
- Frets on Fire (FoF) is an Open Source Guitar Hero Clone. My song (hOSHIs New Groove) can be played within the game. It is listed on the official page for download: FoF - hOSHI as Featured Artist
- Song: Download.
hOSHI's ElekTRONauts
- Inspired by TRON. The first version was done in my early school years during computer science lessons. It was done in GW-Basic/Q-Basic. Unfortunately I could not find that version anymore. The second version was created for the (unofficial) PSP Firmware using Lua-Player. The latest version utilized the 2D Game Framework LÖVE (Lua). This version has an Elektronic Music Soundtrack: : Listen!
- Windows Version (Alpha)*: Contact.
- PSP Version (Alpha)*: Contact.
Breakout
- This game was created as a recruitment test (in one day). Without Game-Engine. Just HTML, CSS, and jQuery. Can be played directly in the browser.
- HTML (jQuery) Version*: Play.
Renderadventure
- Inspired by games like Myst I used the Pipmak engine to create a short techdemo of a 360° Renderadventure (like Myst Exile). If it wasn't that complicated, it would be much longer.
- Windows Version*: Contact.
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